The New Frontier
Settlement Control Discussion & Analysis

There have been a few discussions and questions regarding our stance on the purchasing of a settlement once the game finally releases. We wanted to take a moment to present some information on the subject to you along with our personal opinions. Please note that no final decision has been made and we will ask for your input when we are closer to launch.
For those unaware, Settlements that are unoccupied can be purchased for 100k coins and all settlements start as unoccupied. Settlements have a weekly upkeep cost which is dependent on the tier of the upgrades in that settlement. Taxes are collected from all players for crafting, trading or buying houses in that particular settlement. The tax rates are usually balanced by the governing Company to cover the upkeep whilst also making sure that settlement is desirable for people to craft, trade or buy houses in. Governing Companies can also pay for Settlement upgrades and buffs which increases desirability but may require heavier taxes as compensation. Of course some Companies decide to set really high tax rates to try to make profit for themselves also.
Benefits:
Company members receive the following benefits if their Company control a settlement:
- 70% discount for fast travel to that settlement (unsure if also shrines in that territory)
- 30% discount for taxes in that settlement (if the tax rate is set at 10% it will be 7% for Company members for example)
- 20% discount for houses in that settlement
Faction members receive the following benefits if their Faction control a settlement:
- 40% discount for fast travel to that settlement (unsure if this stacks with the 70% Company benefit)
- +50 global luck in the territory
- +10% Gathering bonus in the territory
- Resource containers in settlement
- Remote storage in settlement (access other storage when controlled by your Faction)
In addition to the above default bonuses the governing Company would also receive the following POTENTIAL benefits:
- Cash profits to further upgrade and defend our settlement and/or distribute to Company members to support Crafting etc
- Prestige, reputation and fun
- In control of upgrades, town projects etc
- Leading the defence of the settlement and control of the Roster for defending wars against other factions.
The Finances:
Settlement income for the last 7 days is viewable to players in-game. The below are income figures from a full 7 day period on Kvenland at the end of the beta. Please note that these figures are only the income and do not take into account purchase fee, upkeep, upgrades or buff costs.
- Everfall: 117k gold (13k refining fee, 5k crafting fee, 98k trading tax)
- Windsward: 102k gold (18k refining fee, 5k crafting fee, 79k trading tax)
- First light: 48k gold (13k refining fee, 5.6k crafting fee, 29k trading tax)
- Monarch: 35k gold (8k refining fee, 2.5k crafting fee, 25k trading tax)
- Brightwood 21k gold (8k refining fee, 1k crafting fee, 12k trading tax)
- Cutlass Keys: 5k gold (breakdown not available)
- Other settlements unknown but will be similar if not lower than Cutlass Keys
Unfortunately we don’t have the upkeep and upgrade costs available for each settlement during the beta but they are dependent on the tier of the upgrades, the tier of the settlement and the optional buffs that are chosen. We also do not know/recall what tax rates were set to receive these levels of income. We’ve been told that settlements cost approximately 5-10k in the first week but then 25-50k to continue to upgrade after the first week. A fully upgraded settlement costs 15k per week. Buffs cost 2500 and last for 3 days (buffs include things like increased gathering in the territory for all players etc).
Taking the costs into account, it is clear that not all settlements will be self-sufficient within the first two weeks of launch. This means that for some Settlements the income will not cover the basic costs and the Company members will be required to put in more and more money just to maintain the Settlement even before any upgrades are considered. Without upgrades a town does not really grow in popularity and it may require more and more cash input just to keep up with other settlements. The larger the Company, the easier this issue is to overcome.
So, why would a Company buy a financial liability?
- Purchasing a settlement is ‘easier’ than taking a settlement from an enemy Faction in the early game. In the early game the defenders of a Settlement have the advantage during the 50v50 wars due to their strengthened tactical positioning, availability of cannons and turrets and also the requirement for attackers to be highly organised.
- Prestige, reputation and fun. It’s quite nice to see your name in bright lights, right? People know your name and know you’re one of the larger forces on the server. Potential recruitment and diplomatic benefits.
- Immediate access to organised PvP content. Purchasing a settlement means you’ll likely get access to 50v50 PvP content within 2 days (as soon as somebody declares war on you). This is great for communities that want to experience all of the content immediately, perhaps say a variety streamer and their followers who might only play the game for a few weeks. Players that belong to a Company that does not own a settlement will have to wait until they are chosen for a war by another Company OR wait until their Company is chosen as the war-declaring Company (which is somewhat chance-based).
- The long gain. If a Company is confident in their ability to financially support the settlement AND defend it against other Factions then it will eventually start to turn a profit once more players reach the levels required to quest and play in that territory. For example Ebonscale Reach might be a highly-populated settlement at end-game but will take a number of weeks to turn a profit.
Our position in all of this
If people continue to join The New Frontier at the current rate we anticipate that we will be at or close to 100 members when the game finally launches. It may seem like this puts us in an incredibly strong position for purchasing a settlement, however there are a number of considerations that we have to make, depending on what kind of settlement we try to purchase. Details below:
The following settlement tiers are subjective and based on the first few weeks only.
A Tier Settlements - Everfall and Windsward
It is anticipated that Everfall and Windsward will initially be the most popular settlements and will be purchased within the first few hours by the fastest (usually largest) Companies to acquire 100k. On Kvenland on the beta, Everfall was purchased before many of us even chose our Factions. This is due to Pirate Gaming having between 200-300 contributors who all chipped in to fund the required 100k. Windsward was purchased by the Covenant (either Fearless or Frogue One) not long after. Unfortunately we have to be honest and say that we are not able to compete with these Companies (for purchasing a settlement at least) and trying to compete would require us to basically force our entire Company to grind gold for the first hour or two in whatever the most efficient way possible is. This may ruin the starting experience for some and we still probably wouldn’t get there first.
B Tier Settlements - First Light and Monarch’s Bluffs
On Kvenland, Monarch’s Bluffs and First Light were purchased shortly after the A Tier settlements. It MIGHT be feasible for us to purchase one of these settlements if we have a strong concentrated effort from 50+ members on release night. It’s possible that we might not hold one of these settlements long enough to repay the 100k donations, however further Company funding would not be required. Contributors would possibly lose their 2k in the name of fun and ambition.
C Tier Settlements - Brightwood, Cutlass Keys, Mouringdale, Reekwater and Ebonscale Reach
It’s likely that we will be able to purchase one of these settlements with a concentrated effort from 25-50 members on release night. It’s incredibly unlikely that we will be able to hold the settlement long enough to repay the 100k donations. That said, we are likely to avoid going to war until enemy players are high enough levels to do PvP factions in these areas (weeks 2-4). Contributors would almost definitely lose their 2-4k in the name of fun and ambition and may have to continue to fund the settlement without any financial payback or reward. It’s somewhat irresponsible to govern a settlement and then not upgrade it for the benefit of others. The perceived Pros of owning a financial liability were detailed previously ^.
The alternative option:
The alternative option is of course to not attempt to buy a Tier A or B settlement and not buy a financial liability in a Tier C settlement. Instead, we would look to take a settlement through a PvP War and avoid the 100k purchase cost and pick and choose when and where we wish to govern. For example we could decide to attack an end-game settlement 1 month after launch when the settlement is producing profit. Players can enjoy the early game at their own pace and treat the 50v50 PvP and settlement control as a mid or end-game activity.
Stop sitting on the fence I hear you say...!
Right now we are unable to commit to an answer or option. As we grow as a Company and approach full release we will be conducting further polls and surveys with settlement control being one of the major focuses.
Before writing this bulletin I was quite firmly behind ‘the alternative option’ however I'm now of the opinion that if there’s 25+ of you who want the experience of governing our own settlement from the get-go and accept the financial liability then let’s do it, you’ll have my gold also! Even better if there’s 50+ people that want to do it, let’s aim high and go for Monarch’s Bluffs or First Light. Hopefully this bulletin has provided you with all the information to make an informed vote when we do come round to conducting a poll and also hopefully this satisfies some of your concerns or questions for now at least. These splinters do hurt though!
As always, your questions, thoughts and feedback are most welcome!
Zenteno





